Showing posts with label Yeavering. Show all posts
Showing posts with label Yeavering. Show all posts

Friday, 18 January 2013

The Historical Setting: 7th century Northumbria

I'm still not exactly sure why I wanted to set The Adventures of the Billy Goats Gruff in the Early Middle Ages, but I know that I was drawn to stories of the period. I started writing the story in about 1994, before I  started my MA, so the interest was sparked by history books for the general market and I had not at that stage picked up a copy of Bede's Ecclesiatical History to begin to read the primary sources - indeed at that time I knew more about the later Historia Britonnum and Annales Cambriae than I did about the Anglo-Saxon sources.

What I was aware of was the prominent position of Northumbria at that time. I have since learned to develop a layer of scholarly cynicism, to see Bede and other contemporary writers as people with agendas and bias, not as pure, disinterested chroniclers of events. Nonetheless, there was definitely something dynamic and vital about the kingdom in the 7th century, a fact that is attested in the monumental sculpture, the incredible illuminated manuscripts and the fact that no other kingdom at the time produced so many writers who could present their stories of saints and kings and be preserved after Northumbria had ceased to be independent and became a relatively minor earldom and ultimately remembered only through the county name of Northumberland.

It is difficult to define when the concept of Northumbria came into being and whether it was meant to represent a unified political force or to be descriptive of a group of peoples who came to be united. The inverse term of South Humbrians was certainly used (by Bede, of course) to refer to all the other English kingdoms, but that label did not stick, largely because the South Humbrians included Mercia and the West Saxons, who were to be the main rivals in later centuries for the dominance of England.

There were two principal dynasties involved in the formation of Northumbria, the Idings in the north and the Soemilings in the south. The Idings ruled a land given the Latin name of Bernicia, which I have called Bernice (not pronounced Ber-nees like the girls' name, but Ber-nee-che). The Soemilings ruled ina land in modern Yorkshire called Deira, which I have given the alternative name of Dere in the book after the name of the Roman road which runs from York to Edinburgh.

Ida was a king of Bernicia and is said to have joined Bernicia and Dinguaire (Dinware in the book). As the older name given in Welsh sources for Bamburgh is Dingauiraroy (or something similar), this seems to represent a more southerly kingdom, probably centred on the River Tyne, absorbing a more northerly one. Ida seems to have had a lot of sons, the greatest of whom was Æthelric. They were under repeated attack particularly by Urien of Rheged and Morcant, but they survived it all in part because the Welsh were divided and Urien was killed by an assassin. Æthelric's son, Æthelfrith, was the first king of both Bernicia and Deira. He also seems to have expanded his territories westwards at the cost of kingdoms like Rheged and its forgotten southern neighbours.

Soemil is named in the ancestry of the kings of Deira, but may not have been an actual person. For the purposes of the book, I have assumed that he was, and that the Grufflings are descended from him, thus giving them royal blood. The first king of Deira named in history was Ælle, for his name is said to have been known to slave traders in Rome, as recounted in the Life of St Gregory. It was Ælle that was defeated by Æthelfrith when he became ruler of both kingdoms. Ælle's son Eadwine (Edwin) was forced into exile until the time was ripe for his return. Eadwine defeated Æthelfrith and in turn ruled over both Deira and Bernicia, the only Soemiling to do so. The importance of the line continued after his death, however, as we shall see in time.

Into this situation I have placed our family of Grufflings. The two older boys were born in Deira and stayed there as fosterlings when their mother died. Their father was sent north into Bernicia, to the place that Bede tells us was called Ad Gefrin and is know called Yeavering, in Northumberland. Here he remarried, a political match to a princess from the fallen royal family of Rheged. They had two sons and a daughter, born in the north and of mixed ancestry - they differ from their elder brothers in being biligual, learning Welsh from their mother even though English was their main language. When Edgar and his elder brother Athelred join the family, they are almost full grown men, and Athelred is taken by his father as his assistant. The younger boys learn to get along with their older brothers, but the differences between them can cause arguments to flare up - as with brothers anywhere.

In AD 633 two significant events seem to have occurred. The first was that Cearl of Mercia (or Mierce) was deposed by a kinsman called Penda. The second was that Cadwallon (or Cadwalla), who was the king of Gwynedd, rebelled against Eadwine. Together with this same Penda, he marched out against Eadwine, who fell at Hatfield Chase. Cadwallon stormed northwards, harrying the land and seeking out any English settlers, putting them to the sword. Bede states that his intention was to destroy the English race. This is the situation facing the family at the beginning of the book. The events at Yeavering are not part of history, although the excavation there by Brian Hope-Taylor identified two attempts to burn the place to the ground, neither of which was particularly successful. I have taken the first attempt as being in AD 633 and have based my account around that fact.

In a future post I will discuss the aftermath of Eadwine's death further, as it has an impact on one minor character and will affect the world to which the Grufflings return.

Friday, 13 May 2011

The names of the kingdoms

Very early on in the process of writing the book I got it into my head to deconstruct the names of the various kingdoms, sub-kingdoms, regions, etc. that the characters know and move through. With hindsight I was a little uneven in my approach but I think I got the level about right.

The first name was Dere. This is better known as Deira but this is a Latin name derived (probably) from a Brythonic original (perhaps Deur). However the road that runs from Edinburgh to York is known as Dere Street so I opted to use this name for the land around York.

Having dropped one Latin name, the next in line was Bernicia. The Brythonic original was something like Bryneich which is not very easy on the tongue, so I went for Bernice as a similar name to Dere.

Then there was the land that the story began in. It is often lumped in with Bernice in general histories but I prefer to think of it as a separate kingdom that was later merged. We only have the Welsh name Din Guaire to apply to the region, which seems to have had its political centre at either Bamburgh, Yeavering, or both. My solution was to assume that the "gu" in Guaire was pronounced as a "w" and so Dinware was coined as an easy way to give a name to the land within which Frith and Bertred were born.

Moving away there was The Mark, which represents the midland realm of Mercia. In West Saxon sources this is often written as Mierce which by i-mutation would suggest an earlier northern spelling something like  Mearc. It is The Mark because there were no other marks (border areas, marches) in existence.

Welsh names, paradoxically, are left pretty much as they are. Gwynedd was for some time going to be "Gwunneth" or something similar but I abandoned this idea in favour of the modern spelling because it lacked the simple elegance of Dere and Bernice.

Similarly the Brythonic kingdoms of Rheged and Gododdin are mentioned several times and no attempt was made to alter those names.

Finally there is the name Gatburgh. A single place-name can change from one form to another in a remarkably short period of time. Bede gives the name as "ad gefrin" but on the whole such Brythonic names did not survive elsewhere in Northumberland, so it seems plausible that at some time there was an attempt to change the name to a more English friendly form. Gat is of course Old English for goat and burgh is a fortified place. Although Gatburgh is technically not fortified it does have the illusion of strength to help it along, and the ancient hillfort on the summit of the Bell may have influenced the name further.

Wednesday, 13 October 2010

The role of magic

I have had some misgivings over the role of magic in the book given that it is also a book with a real historical background. As soon as the plot line had been realised, the magic was a necessity for the simple reason that young men cannot pretend to be goats and everyone who sees them treat them as goats if they are just imagining it all. They have to become goats and that needs magic.

For there to be magic it follows that there should be a practitioner of magic, so I had to give the family Gruff an enemy, Cerdic or Caradoc. He is not particularly effective as an enemy until the time of the battle, spending his time in miserable conditions in Harthope Valley eating broth made from squirrels or hedgehogs and longing for a bit of decent goat's flesh. His putative enemies don't even think of him as an enemy - they simply are not aware that the man exists to be a threat to them.

He however knows them and he holds them and their king to be responsible for his squalid living conditions. So we learn a little about the history of the little land I call Dinware and how Ida joined it to his own realm of Bernice with the promise to its inhabitants to protect them from Christianity.

King Eadwine however accepted Christianity and even brought his foreign priest to Gatburgh, a place sacred to the old ways. His father, then the priest of the place had carried on regardless in his pagan practices but had died the following year, leaving Gatburgh without a pagan priest. When Cerdic turns up to claim his place as high priest, he is turned away.

So he has a grudge and among the damage that he inflicts upon the family is to turn the youngest three sons into goats. Only later does he perform more difficult magic to make the change permanent, a thing which as all good tales insist must have a get-out clause, the charm that will undo the spell.

I thought about this for a while, trying to think about all of the spells that are overcome in traditional tales - such as the Frog Prince, the Beast, the Seven Swans; all of these seemed to know what would break the spell and hang around waiting for the right person to come along. Rather than have my young billies blundering along blindly, I made sure that they knew what their fate would be. They are also unable to reveal the method of their disenchantment to others.

After these spells cast at the beginning of the book, the magic sort of dries up. It has not entirely gone but there are no more wizards chucking spells about. Obviously there is magic of a background nature whenever the brothers stray through into Elfland but magic there has an altogether different quality. The trolls do not seem to use magic, although they have their Gifts and they seem comfortable with things which are magical, perhaps they even make some things which are magical.

Finally there is the problem of protection. I mention in the book that Cerdic looks at a pagan king and sees upon him charms that will turn aside his magic. Why then can Cerdic use magic against the brothers, who are Christian?

My only answer is that the brothers had been baptised but aside from hearing some stories that they liked and therefore talk about amongst themselves, they never truly understand what it is they have become part of. This time is discussed by Bede as being a time when kingdoms became Christian and then returned to their old ways, for the understanding of a religion with only a single god was not established. They could understand a jealous god wanting his brothers (and sons, cousins, lovers, sisters ...) ignored and all of the glory being given to him but not that the gods had gone away, were no longer capable of offering luck to whoever would treat with them.

This ambiguity can best be seen when Frith asks his brothers what elves are (a question that does not get a precise answer - more of a guess really!). In the dramatis personae the elves are listed as Osen, which is my own word based on the name element Os as in Oswald, Oswy, Oswine, etc. which is usually interpreted as God in lists of name meanings. Os is an older element referring to the pagan gods and is directly linked to the Aesir of Norse mythology. I have tried to avoid obvious links with Norse mythology because although that mythos can shed a light on Anglo-Saxon religion, it is a dim light and not at all helpful. There is no evidence, for example, of a god equivalent to Loki in Anglo-Saxon religion. The trickster role is therefore taken by Woden, which explains why the chief of the Anglo-Saxon pantheon is identified with Hermes/Mercury rather than with Zeus/Jupiter in comparisons between cultures.

Another symptom of their half conversion to Christianity is the name that all of the characters use for Christ, namely "The Healer" This is a very wide play on words. One of the names of Christ in the Old English period is se halend which could literally be translated as "the one who makes things whole" and is therefore equivalent to conventional epithets such as the Saviour or the Redeemer. However, by calling him "The Healer" I have hoped to add a level of ambiguity. By itself it is not a bad title to give Jesus - he was a healer. To the minds of children and young men it resonates with magic - the stories of miracles would have been of great interest to pagans who accept the everyday reality of magic in their lives. In addition it illuminates the lack of understanding that the characters have for Christianity in that they misinterpret the meaning of one of their titles for Christ.

Monday, 23 August 2010

The Gefrin Trust

Just when you thought you had seen every significant thing on the Web to do with Yeavering, up comes something remarkable. This is the first that I have heard of the Gefrin Trust, the current owner of the site of Gatburgh.

It is all down to a chance encounter between archaeologist Roger Miket and an estate agent in Wooler, the latter casually stating that a piece of land with an interesting bit of history behind it had come on the market. The upshot was that he raised the money to buy the site and has since set up the Gefrin Trust to manage the site. The Trust is a registered company and a charity.

The company logo is interesting - they have taken the head of Ceredig's staff (well, technically the head of his father's staff, but they looked very similar) and transformed the front of it into a modern graphic. A lot of logos of this sort lose the power of the original but this works very well - it just goes to show how stylised the original was!

The website has some interesting resources, including a pdf of Hope-Taylor's monograph and an interesting piece aimed at kids (pun intended) called "What the Goats Saw" This is an account of the history of the site from a goat's eye view. No Grufflings get mentioned.

The board of the Trust includes a good mix of scholars (Rosemary Cramp!) and the local area - Northumberland National Park, the County Council and the Glendale Gateway Trust.

I recall using some of Roger Miket's material as a source of very detailed information on Anglo-Saxon cemeteries and other sites which provided some background material for my dissertation on place-names in Northumberland. Roger's data included OS references and so it was very easy to georeference the locations and present them as a distribution map.

I would like to wish Roger and his associates the very best in their endeavours at Gefrin. It is good to know that such an important site is in good hands!

Sunday, 8 August 2010

Setting (1) The time and place at the beginning of the book

The book opens in the autumn of AD633 in a place I call Gatburgh. The ruler in the region at the time was King Eadwine. This land would later to be known as Northumbria but there was no such political sense of unity at the time and each separate component of the realm ruled by Eadwine had its own history and traditions. Gatburgh lies in the province that I have called Dinware from the Welsh Din Guaire. This later becomes merged in the popular mind with Bernice (Bernicia) which lay further to the south, centred on Tynedale and especially Corbridge.

Eadwine had converted to Christianity a mere six years earlier and so the religion from the south had strong backing but relatively weak roots. Christianity had been known of for much longer among the Welsh population of Britain, but although there had been Welsh Christians in the north of Britain for a long time, it would seem that this corner of England had remained pagan even up to the coming of the English. In my book I have assumed that it was the threat of encroaching Christianity that persuaded the leading families of Dinware to offer the rulership to Ida, a Saxon pagan already strong in Bernice to the south. By bringing in a strong pagan of a different tradition, they safeguarded their own ancient ways against the tide of Christianity. The tactic works for about two generations, maybe slightly longer. By this time the population is thoroughly mixed and the language of Ida and his successors dominates everyday life to the point that names of places are becoming English names.

Gatburgh is an attempt to give an English name to modern Yeavering; a place known to history as Ad Gefrin. This itself is a Latin rendition of Welsh Gafre Vrin which translates as the hill or place of the goats. My name Gatburgh derives from the Old English gat (goat) and burh (fortified place). The place is named in Bede's Ecclesiastical History of the English People (Bede) as being a royal palace site, from where we get the Latinised name. Excavations by Brian Hope-Taylor (H-T) at Yeavering revealed a sequence of occupation whose earliest stages probably pre-date the Anglo-Saxon presence in the area but whose development clearly shows evidence of a change in building style that suggests the arrival of a new culture. I have assumed for the book that the name Gatburgh will fall out of use once Eadwine's people are no longer in command of the site.

You can see the attraction of the place for my story about goats. Yeavering was probably a site which in pre-Christian times was the centre of what can only be called a goat cult. This is echoed in Grave AX from H-T's site report which is mentioned in passing in my book and has both an animal skull and a broken staff in it. The animal skull, identified as a sheep by H-T, I have re-assigned as a goat. The two skull types are difficult to tell apart as the two species are very close (hybrids are possible). More importantly, the staff (which is discussed in terms of being a surveying device by H-T) is surmounted by a bronze and wood figurine that closely resembles a goat. This staff and another identical one come into the story at different points in time and are a significant part of the development of the story.

I still find it somewhat strange that I learned all of this long after I had chosen Yeavering as the origin place for the brothers; before I had really researched the place. Even the place-name was at that point an unknown factor, all that I knew was that it was a known site of Anglo-Saxon date. It was one of several times that I found things falling neatly into place as I developed my story. That I subsequently developed the story around the site I can only hold up my hand to but then it really is a fascinating site.

Links/further reading:
H-T's book Yeavering: An Anglo-British Centre of Early Northumbria is usually pretty expensive; I was fortunate to have access to it while studying at Newcastle University.
A more accessible format for information on this subject is Paul Frodsham's recent book Yeavering: People, Power and Place
More immediately you can view the Past Perfect website devoted to the location. Check it out (especially the sparrow's flight), it is well worth a visit!